Sound Spatialisation in Immersive VR Environments

Wednesday 4 May – Friday 6 May
10:00 – 17:00
BAC - Le Commun
Price CHF 400
Number of participants 12 max.
Languages Main: English
Required skills We are looking for enthusiastic individuals with a lot of imagination, eager to learn new tools and come up with original ideas. Prior programming knowledge/experience will be preferred as we will be coding in C# and Java (please specify in application)
Required material Laptop, working installation of Unity3D (free), smartphone (optional – Windows + Android is preferred) – please specify OS for each support in your application so that we can send individual instructions prior to the workshop

Lunch included

Public presentation on May 6, 4pm-6pm, at Le Commun

New deadline! Registration until April 15, 2016 via the dedicated form

For all enquiries:

Translating sound from the auditory to the spatial domain, and shifting between perceptive forms and media, this workshop intends to explore the manifestation of sound in space, and will thus focus on the spatialisation of sound in a virtual reality setting, created in Unity 3D.Workshop Sound & VR

The setup includes head-mounted displays to create the – illusory – perception of presence in a virtual space, and Kinect sensors to scan and correlate one’s position from the real to the virtual space.

The workshop aims at creating spatial duals of sound as distinct perceptual perspectives or modalities of the same object. We intend to challenge participants to think of how sound could be transferred and experienced in a different medium, as a modulating or formative force on space.